Coventry Building Society website shown on a tablet and a smartphone

How Coventry Building Society democratised research across a team serving 2 million members

Coventry Building Society

With Ballpark, Coventry Building Society made user research easier to run, scale and embed in everyday product delivery.

2 million

UK customers

140+

Years of history

10 person

Multidisciplinary team

Company size

2,800

Industry

Banking

Website

Introduction

Coventry Building Society has been around long enough to have seen banking change shape more than once. Founded in 1884, the mutual now serves around 2 million customers across savings and mortgages, with a reputation built not on gimmicks or novelty, but on trust, clarity, and long-term value. As one of the UK’s largest building societies, it occupies a distinctive position: an institution with deep roots, but a growing digital surface area.

That surface matters more than ever. For many customers, the brand is no longer experienced first in a branch or over the phone, but through their app and website that have to work instantly and intuitively. Inside Coventry Building Society, those experiences are shaped by the Digital Change teams, where the UX UI team works across core digital journeys spanning savings, mortgages, and selected colleague-facing experiences.

The team itself is relatively lean: a group of designers and specialists working in a T-shaped model, without dedicated researchers embedded in the UX function. Which meant that if user research was going to meaningfully shape digital product decisions, it could not sit at the edge of delivery. It had to move closer to the work itself.

We spoke to Jess Owen, UX UI Designer at Coventry Building Society, about how Ballpark helped make that shift possible.

“The main reason Ballpark stood out to us was its ease of use. Compared to other systems we'd looked at, they were an outlier in that perspective”

Closing the gap between intent and execution

For Coventry Building Society, the challenge was never about whether research was important—it was about making it a practical, fast and consistent part of their design thinking process. User research was a clear priority, and the focus was on embedding it into the pace and demands of the UX/UI team. The User Experience and Interface function already operated within a design thinking model, with an emphasis on validating decisions through meaningful user insight while keeping up with delivery timelines.

As Jess explains, this was shaped by how the team was structured. UX research wasn’t owned by a dedicated role —it’s a shared responsibility across designers. This meant all UX/UI designers had to do more than enable research; they had to make it an integral part of everyday design practice. It needed to be quick to set up, easy to repeat and seamlessly integrated into the team’s workflow. Crucially, it also had to support access to participants who genuinely reflected the users they were designing for, ensuring research remained both a priority and a practical reality.

“Ballpark has been a game changer for us in all honesty. Having the ability to complete rapid iterative testing has made us as a team more efficient, and we’re much more thorough now with our research and testing.”

From occasional testing to everyday practice

Ballpark gave Coventry Building Society a way to make research feel less like a formal checkpoint and more like part of the design process itself. Jess describes a workflow built around rapid, unmoderated studies across surveys, usability tests, and card sorting, often blending qualitative and quantitative feedback in the same piece of work. The point was not simply to produce evidence, but to generate momentum: to test ideas earlier, learn faster, and keep decisions moving without losing touch with real users.

That mattered not only operationally, but culturally. Because the platform was intuitive enough for a team of designers to use without friction, research became easier to distribute across the function. Designers could test more often, stakeholders could see clearer evidence, and the output of research could travel further across the business. In Jess’s account, Ballpark was not just helping Coventry Building Society run studies. It was helping the team build a more mature research practice through repeated use, shared learning, and stronger confidence in the decisions that followed.

Turning evidence into momentum

One of the clearest examples came through Coventry Building Society’s mobile onboarding journey, which allows new customers to open a savings account in the app from start to finish. After launch, the team noticed an increase in duplicate profiles being created during onboarding. Internal data suggested that users were becoming confused at a specific point in the flow, but the data alone could not explain what was driving that behaviour.

Jess points to Ballpark as the tool that helped the team move from suspicion to clarity. By testing the journey directly with users, Coventry Building Society uncovered something subtle but important: the problem was not just the flow itself, but the language inside it. A key screen used internal Coventry Building Society terminology that made sense within the business, but not necessarily to the people moving through the experience. By observing users, hearing them think aloud, and then iterating and retesting the wording, the team was able to improve clarity, confidence, and the likelihood that users followed the correct path. It was a small but telling example of what happens when research is close enough to the work to catch the things analytics alone often cannot.

More broadly, Ballpark has helped Coventry Building Society increase both the volume of testing it conducts and the confidence behind it. What began as a way to make research more accessible for a design team has become part of how that team works. In an organisation where trust matters, that shift is significant: not because it makes UX research louder, but because it makes it more routine.

“Ballpark's support has been second to none. Every colleague in Ballpark that we’ve worked with in the last 15 months has been helpful and supportive. They've enhanced our knowledge and confidence with research too.”

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